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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_586_spellFX / frame_102 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  109 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1935 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1708 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 302)
  9.    {
  10.       if(eval("\x01") != 161)
  11.       {
  12.          if(eval("\x01") != 415)
  13.          {
  14.             if(eval("\x01") != 446)
  15.             {
  16.                if(eval("\x01") != 184)
  17.                {
  18.                   if(eval("\x01") == 158)
  19.                   {
  20.                      set("\x01",eval("\x01") + 26);
  21.                      set(┬º┬ºpop(),function ┬º\x01\x02┬º()
  22.                      {
  23.                         return 1935 % 511 * 5;
  24.                      });
  25.                      sizevar = 1;
  26.                      timeout = 3;
  27.                      break;
  28.                   }
  29.                   if(eval("\x01") == 399)
  30.                   {
  31.                      set("\x01",eval("\x01") + 16);
  32.                      ┬º┬ºpush("\x0f");
  33.                      ┬º┬ºpush(1);
  34.                      continue;
  35.                   }
  36.                   if(eval("\x01") == 192)
  37.                   {
  38.                      set("\x01",eval("\x01") - 87);
  39.                      ┬º┬ºpush("\x0f");
  40.                      continue;
  41.                   }
  42.                   if(eval("\x01") == 105)
  43.                   {
  44.                      set("\x01",eval("\x01") + 599);
  45.                      ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  46.                      {
  47.                         return 1935 % 511 * 5;
  48.                      }));
  49.                      continue;
  50.                   }
  51.                   if(eval("\x01") != 704)
  52.                   {
  53.                      if(eval("\x01") != 672)
  54.                      {
  55.                         if(eval("\x01") == 554)
  56.                         {
  57.                            set("\x01",eval("\x01") - 185);
  58.                            _root.playSFX("Bubble");
  59.                            break;
  60.                         }
  61.                         if(eval("\x01") == 369)
  62.                         {
  63.                            set("\x01",eval("\x01") - 369);
  64.                            break;
  65.                         }
  66.                      }
  67.                      set("\x01",eval("\x01") - 118);
  68.                      if(function ┬º\x01\x02┬º()
  69.                      {
  70.                         return 1935 % 511 * 5;
  71.                      })
  72.                      {
  73.                         set("\x01",eval("\x01") + 0);
  74.                      }
  75.                   }
  76.                   set("\x01",eval("\x01") - 32);
  77.                }
  78.                set("\x01",eval("\x01") + 215);
  79.                continue;
  80.                ┬º┬ºpush(!function ┬º\x01\x02┬º()
  81.                {
  82.                   return 1935 % 511 * 5;
  83.                });
  84.             }
  85.             set("\x01",eval("\x01") - 47);
  86.             continue;
  87.             continue;
  88.          }
  89.          set("\x01",eval("\x01") - 223);
  90.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  91.          {
  92.             return 1935 % 511 * 5;
  93.          };
  94.          continue;
  95.       }
  96.       set("\x01",eval("\x01") - 3);
  97.       if(function ┬º\x01\x02┬º()
  98.       {
  99.          return 1935 % 511 * 5;
  100.       })
  101.       {
  102.          set("\x01",eval("\x01") + 26);
  103.       }
  104.       continue;
  105.    }
  106.    set("\x01",eval("\x01") - 141);
  107.    ┬º┬ºpush(true);
  108. }
  109.